12/5/2023 0 Comments Portal reloaded chamber 22 hintTherefore, when I move p-cube again (now it's facing East) the "history" of p-cube sitting facing north is no longer valid and f-cube disappears, replaced with the f-cube that sat facing east for 20 years. The way I looked at the f-cube "manifesting" itself was that p-cube sat in exactly the same position (let's say, facing North) for 20 years, until I came and picked up the f-cube. I felt like the intended solution made sense, depending on your interpretation of the implications of using the Time Portal. And I even re-checked the same logic on the following chamber, but at all times does p-cube effect f-cube even if they technically are different cubes - except for chamber 22ĭoes anyone else feel "betrayed" by chamber 22? But then I realised that I have tried this logic in previous chambers, only to have it not work which might have been explained in a voiceover. By traveling to the future and creating a new f-cube, anything that happens to p-cube logically has no effect on the new f-cube they should basically be "unlinked". At first glance, I thought it was because it technically isn't the same cube anymore. The second inconsistency is that I can go to the future timeline, grab the f-cube by deploying a new one and have it not desolve despite p-cube still moving about. When you move to the future, the f-cube will never manifest. This is the first inconsistency: Go to chamber 18, and launch the p-cube using the aerial faith plate into a portal that comes out on the floor of the room, basically having the cube jump up permanently on the faith plate. So despite the p-cube not resting anywhere, the f-cube is manifested and can be grabbed. ![]() Yet, in chamber 22 I can put the p-cube on the aerial faith plates and have the cube jump from plate to plate and travel to the future to see the f-cube do the same. ![]() Spoiler: possible solutions to a few chambers incommingĪll throughout the game the game desolves any "future" cube (f-cube) when the "past" cube (p-cube) gets moved - even when not moved by the player but a platform for example (which you can replicate in chamber 20 by putting the p-cube on the platform that raises once the laser is no longer blocked). This opens the fourth gate.I was struggling finding a solution to chamber 22 and had to look online for a solution, or at least a hint.Īfter finding a hint I find that chamber 22 goes vastly against any concepts you were taught in the previous 21 chambers and all chambers coming after it. After passing through the third gate, remove the time portal so the cube keeps floating and presses against the big button on the ceiling. It’s done in this order because changing the portals in the past will change where they are in the future, but not the other way around. Finish by creating a new time portal on the upper right side of the room, so the light bridge from the future enters the present and prevents the cube from rising any higher. Shoot the ‘receiving end’ portal on the surface in the upper left corner of the wall, and then return to the present. The player needs to get the cube to stop rising so it stays in place and redirects the laser into a reticle, so go to the future and fire a new portal at the light bridge there. This will cause it to gradually float to the ceiling where the laser is. Start by shooting one portal at the end surface of the excursion funnel, then another underneath the cube that was just used to redirect the laser. This section can be difficult, so feel free to create a save file before attempting this part of the puzzle. Create it, then get ready for some fast-paced portal placing. In between the second and third gate, there’s a surface only for time portals that are opened by pressing a button. Now that the first gate is open, head there and create a new portal so the laser goes through the present cube once again, thus opening the second gate. It’s important that it’s done out of order like this, because the moment the present cube is rearranged, the future one will vanish. Create a new portal in the area underneath the laser gates and use the future cube to redirect the laser into the reticle with the number one dice block. This will disable the second laser gate, but what about the first? Another laser cube is needed, so head to the future and grab the future version of the same cube and bring it back to the present. ![]() Then, use the cube to redirect the laser into the reticle next to the symbol with the two dice. ![]() Fire a new portal into the portal surface near the ceiling where the laser is firing and then another one on the surface right of the stairs. This special cube can redirect thermal discouragement beams or the red lasers. To begin, press the button on the left side of the room to drop a cube into the excursion funnel and then fire one portal where the funnel ends and another on the ground so the player can grab the cube.
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